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Fighting Rules

First off, we'll answer a few questions

What is fighting in Online Role Play?

Online role-play that deals with combat between two or more characters, usually conducted on play-by-post media. Two or more players take turns in writing a joint-narrative battle, each one attempting to defeat his or her rival. The battle ends when one participant acknowledges defeat or one is judged the victor by an unbiased arbiter after a review of all related posts. When you have a fight in your story line it then becomes something story altering so this means you can die and need to think carefully before standing up to someone during real-time story based fights.

These fighting systems fall into three categories, speed-based, descriptive, and turn-based. Of these, the former is such that the involved parties seek to outmatch one another via superior typing speed and stratagem, and thus is usually left for websites or programs that support an instant messenger or chats. The latter has no emphasis on typing speed, but focuses wholly on strategy, and are thus usually based on forums and message boards. Both systems are further divided into explicit and implicit subsets (also called open and closed), which refer to whether the outcome of an attack is stated by the attacker or assumed to have happened in the flow of battle.

What formats of fighting are there?

Sparring

Sparring is a form of non fatal online role-play that deals with combat between two or more characters, usually conducted on play-by-post media. Two or more players take turns in writing a joint-narrative battle, each one attempting to defeat his or her rival. The battle ends when one participant acknowledges defeat or one is judged the victor by an unbiased arbiter after a review of all related posts. In the context of Internet-based role-play, sparring retains its traditional meaning of play or practice combat, but is limited to written interaction. It is different from role-play in that sparring usually contributes little, if nothing, to a story or character development and participants are subject only to the rules of an agreed on role-play fighting system.

Death-match

Death-match is a form of fatal online role-play that deals with combat between two or more characters, usually conducted on play-by-post media. Two or more players take turns in writing a joint-narrative battle, each one attempting to defeat his or her rival. The battle ends when one participant acknowledges defeat or one is judged the victor by an unbiased arbiter after a review of all related posts. When you have a fight in your story line it then becomes something that alters your story so this means you can die and need to think carefully before standing up to someone during real-time story based fights.

Ressurections

When your character dies, it doesn't mean it's forever unless you say it so. There are resurrections through multiple means to bring a character back to life. This does NOT mean you will have access to your character immediately after a resurrection.

Something as serious as starting a fight that ends poorly for your character has something we call "Charge Time". This term is used during fights and by other characters that are magic users so to give a time limit on how long something takes to happen. You don't need to state that you are calling a charge timer but you need to make sure it's fair. We as admins do not have a time scale to rule charge times but we do ask you to make sure that it's fair. 

A fair charge time for a resurrection would be considered 1 week at least, this doesn't mean you can only pick 1 week, you can pick 2 or 3 and some players even decide to make the charge time 1 month or longer. Remember, we live in a magical realm but even magic has a timer that it needs to charge when addressing master spell casting.

Planet Ta'lest

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